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18+ Free-to-play social casino games No real-money play No purchases Pebbles have no cash value
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Hold & Spin · Rules & pays

Prairie Thunder: how it plays

Prairie Thunder is a five-reel, three-row slot with 20 fixed lines and a Hold & Spin feature. Matching symbols pay along the lines from left to right, the Lightning wild stands in for the pictures, and every Thunder orb shows a value. Land 6 or more thunder orbs anywhere and they lock in place for respins. It is a wild game: line pays are modest and Hold & Spin is rarer, but it can return a lot more. You play with Pebbles, which have no value and cannot be bought or exchanged.

Play Prairie Thunder

Playing a round

  1. Choose your stake with − and +. It covers all 20 lines, so each line gets an equal share.
  2. Press Spin. Quick makes the reels and respins faster.
  3. Three, four or five matching symbols on a line, starting from the leftmost reel, pay that line stake times the amount in the table.
  4. 6 or more thunder orbs anywhere start Hold & Spin: the thunder orbs lock, every other cell spins on its own, and you get 3 respins.
  5. Each new Thunder orb that lands locks too and sets the respins back to 3. When the respins run out, every value on the board is added up.
  6. Fill all 15 cells and the Thunder Crown adds ×1,000 the stake on top.

Line pays, as multiples of the line stake

Symbol3 in a row4 in a row5 in a row
BisonBison×25×150×750
Golden eagleGolden eagle×20×100×400
Grey wolfGrey wolf×15×50×250
Canyon mesaCanyon mesa×10×40×150
Star badgeStar badge×4×15×50
BootsBoots×3×10×50

Thunder orb values, as multiples of the whole stake

SymbolValueMultiple
Thunder orbThunder orbPlain values×1, ×2, ×3, ×5, ×8, ×10, ×15
Thunder orbThunder orbSpark×20
Thunder orbThunder orbBolt×50
Thunder orbThunder orbStorm×150
All 15 cellsThunder Crown×1,000 on top of every value

Special symbols

SymbolWhat it does
Lightning wildLightning wildWild. Lands on reels 2, 3 and 4 only and stands in for every symbol except the Thunder orb.
Thunder orbThunder orbCarries a value. It does not pay on lines; 6 or more start Hold & Spin.

Good to know

  • 20 fixed lines. Only the longest match on each line pays, and pays on different lines add up.
  • Thunder orbs only count in Hold & Spin. Fewer than 6 in a spin return nothing on their own.
  • Named thunder orbs are rare: Spark ×20, Bolt ×50, Storm ×150. They are fixed multiples of the stake.
  • In Hold & Spin, cells that are not locked only show an empty slot or a new thunder orb.
  • Hold & Spin belongs to the spin that started it: the stake is taken once, and line pays plus every value are added at the end.
  • Results come from the random generator in your browser. Earlier spins have no effect on the next one.
  • Every result is decided by your browser's cryptographic random number generator at the moment you play. Your account, level and earlier rounds make no difference.
  • Without an account the game runs in demo mode with practice credits that are not saved. Signed-in players use their Pebbles.
  • Pebbles have no cash value and cannot be bought or exchanged. If you run out, you can top up for free.

18+ — for entertainment only. No real money play. No prizes of monetary value.

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